ITP Core I Greenbaum and Joseph Fall 2009
ITCP 70010 HISTORY, THEORY AND PRACTICE OF Teaching, Learning and Technology
Part I: Teaching and learning experiences
9/3 (JG) Learning environments:
Proshanksy (article on GC architecture)
proshansky .pdf
Bass, Engines of Inquiry, see
http://cndls.georgetown.edu/crossroads/about/publications/engines1.cfm
9/10 (GJ) Digital natives
Video: “Frontline Report: The Generational Divide”
Hayles “Deep and Hyper Attention: The Generational Divide in Cognitive
Modes” pdf
9/17 (JG) Experience
Dewey: Education and Experience (book)
9/24 (GJ) Ways of thinking and learning
Goleman, Social Intelligence pp. 3-101
10/1 (JG +GJ) Active learning and teaching
Huber, Hutchings, The Advancement of Learning, Chap. 1, pdf
Hayles, Posthuman, pp. xi-xiv; 1-83; 283-291
10/8 Guest lecture and discussion in Martin Segal theater
open source software/ethics and issues
see announcements for readings
Part II: Technologies ‘R us
10/15 (JG) History of interacton
Dourish, Chap. 1 , Fundamentals of Embodied Interaction pdf
Manovich, Chap. 1 What is new media + ch 2 The Interface (website)
Kern, The Culture of Time and Space, Intro & Chap. 1 pdf
Kurzweill, timeline from The Age of the Spirtual Machines (one page handout)
10/22 (JG) Technology as experience
McCarthy and Wright, Technology as Experience, Chap. 1 & Chap. 3
“A pragmatist approach to technology as experience” from book
10/29 (GJ) Futures
Haraway, Modest Witness@ Second Millennium pp. 1-48; 267-274
11/5 Presentations and Paper I
Part II: Mediated Experiences: Putting it all together
11/12 (GJ) Fiction
Richard Powers, Plowing the Dark (fiction)
11/19 (JG) Academic Labor and working conditions (with guest )
see selected Readings page on this website for 2 pdf selections
12/3 Gaming (with guest Kimon Keramidas/ Bard Graduate Center)
James Gee, What Video Games Have to Teach Us About Learning and Literacy (2003) pdf for chaps 1-4 posted on Readings.
Ch. 1 (Introduction)
Ch. 2 (Is Playing Video Games a “Waste of Time”?)
Ch. 3 (What Does It Mean to Be a Half Elf)
Ch. 4 (Situated Meaning and Learning)
Let the games begin: Gaming technology and college students (Pew Research Report)
(Read all four sections)
Game-Based Learning: How to Delight and Instruct in the 21st Century
SOME GAME SITES TO LOOK AT:
- ‘Speare: . A game meant to teach the works of Shakespeare: http://www.canadianshakespeares.ca/speare.cfm
- Tabula Digita’s Dimexian: http://www.dimenxian.com/ and http://tabuladigita.com/. This is a first person shooter game designed to teach algebra and other math problems. There are demos to download here.
- Peacemaker Israeli-Palestinian Simulation: http://www.peacemakergame.com/ A “serious game” about the Israel-Palestine situation.
- Serious Games Source: Web-hub for news, info, etc. about serious games. http://seriousgamessource.com/index.php
12/10 ‘Fifteen Minutes to Frame’
Please see the Forum to sign up for a discussion slot–the idea is that everyone (including those of you auditing) will present for discussion some ideas–best done in groups of themes, based on similar project, ideas, theories, or whatever you choose.
12/17 Joint ‘ 15 minutes to frame’ discussion continued
__________________________________________
Contacting Us:
Office hours before class on Thursdays: 5-6:30 and by appointment
Joan Greenbaum [email protected] office 6304.25
Gerhard Joseph [email protected]
Texts to be bought (or borrowed):
Dewey, Experience and Education, Touchstone.1 938, 1997
Daniel Goleman, Social Intelligence. The New Science of Human Relationships
Basic Books, 2006.
N. Katherine Hayles, How We Became Posthuman:Virtual Bodies in Cybernetics, Litereature, and Informatics. U. of Chicago, 1999.
Donna Haraway, Modest Witness@Second Millennium. FemaleMan Meets Oncomouse. Routledge, 1997.
McCarthy, J. and P. Wright, 2004, Technology as experience, MIT Press,
Richard Powers, Plowing the Dark. Farrar, Straus and Giroux, 2000.
Suggested books:
Bousquet, Marc, How the University Works. NYU Press, 2008.
Dourish, P. 2001, Where the Action is: the foundations of emboided interaction, MIT Press.



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